Growing up watching movies and cartoons, our idea of the term robot is very different from the robots that exist in the world today. The last half-century has introduced robots that are purpose-built. They are built to do one thing and do it really well. They're hard to operate, and are usually in an industrial setting operated by trained professionals.
But we have seen visions of a different kind of robot. Robots like R2-D2, BayMax, and Wall-E - ones that have such incredible personality, and are so full of "life" that we start forming emotional bonds with them.
As this vision of a robot companion comes closer to becoming a reality with companion robots like Jibo and Kuri, we thought it was important to re-examine our interactions with these robots and understand how we can design more natural and intuitive interaction paradigms.
This was our Capstone project at the University of Washington's Human Centered Design & Engineering Masters program. I was the primary designer on the team, working with two engineers and a project manager/designer.
Type Academic Capstone Project
Role Designer, Prototyper
Duration 6 months (Sep 2016 - March 2017)
Responsibilities UX design, Prototyping, Character design, Visual design, Motion design, Supporting UX research, Supporting engineer.