SIM started out as our capstone project at the HCDE Masters program. Fueled by our mutual passion and fasciantion with robots, Sahil, John, Dorothy and I wanted to take a human-centered approach to designing and building social robots.
The idea to build SIM stemed from our initial research and exploration. There are amazing strides being made in the field of social robotics in terms of technology, but we found that interacting with these robots still felt unnatural and forced. We also wanted to explore how we can take the Human Centered Approach that is so key to building digital experiences today, and apply those concepts to the world of social robots.
Personally, this was a wonderful opportunity for me to bring together the three things that define me. I could apply my experience in animation and television to design SIM - how it would look, and how it would move. I was not only able to apply what I had learnt about user-centered design, but also explore how those concepts apply in a different context, in this case, robotics. Finally, I saw this as an awesome opportunity to learn more about building robots and expand my knowledge about coding.
Type Academic Capstone Project
Role Designer, Prototyper
Duration 6 months (Sep 2016 - March 2017)
Responsibilities UX design, Prototyping, Character design, Visual design, Motion design, Supporting UX research, Supporting engineer.